Wednesday, July 1, 2009

'Ard Boyz Clarifications

So I had gotten a few answers from my local shop for some 'Ard boyz questions and stuff about the allied GK questions as well.

1. GKGM will not transfer shrouding or Rites of Exorcism to the Templar squad.

2. The GKGM Force weapon will use the big rule book rules, not the slay outright in the Daemonhunter codec.

3. Mission two Dawn of War will include Nightfighting.

4. Command squad retinues + Leader = 5 kp in mission 2 (not 10).

The last two are obviously subject to clarification from GW, but I'm not holding my breath that they will make any such statements. If they don't speak up the store tourney organizer has the last say.

So given all this I think the list I used last Friday is going to be the way to go. I'll still have a hell of a time with 20 nob bikers, but if I prepare for them then I am probably over kill for most other combats with two big terminator units. More so I'm more susceptible to AP2 weaponry than I am with the current list!

So just got to keep on with the painting and see if any other rules come up!

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