Monday, August 24, 2009

Practice Games w Orks

So Anthony came over Sunday afternoon for some 40k goodness. First we did a little painting for his IG where we sat down and streamlined a process for him to get his remaining gaurdsmen looking like the guys he already has. I think we were both pretty happy with the results we were able to get with a nicely streamlined process.

Then we sat down for a few practice games. He had concerns about hordes and I had concerns about mech so it was a good matchup to knock out. I used my 'Ard Center list I posted last Wed. He used: HQ squad in Chimera, 2x Vets in Chimeras, Vets in Valk, LRBT.

We rolled multiple objective and placed 3 on the table and Anthony went first. We had joked the game would go quick and basically after his turn of shooting we called it. He had whittled my shoota squad to 8, blew up a buggie which ended up destroying near 1/2 my large mob of boys and further whittled that squad down to 10.

So we sat down and revamped the ork list to something that might be able to handle vehicles a little better.

HQ: Mek KFF
Troops: 17 Shoota boys, 2 Big Shootas, Nob, PK, Bosspole
Troops:18 boys, Nob, PK, Bosspole
Troops: 29 Slugga w/ 3 Rokkits, Nob, PK, Bosspole
Fast: Rokkit Buggie
Fast: Rokkit Buggie
Heavy: 2x Kans w/ Kustom Mega Blasta
Heavy: Kan w/ Rokkits
Heavy: BW, Armor, Ram, Big Shoota

This list certainly faired a little better. We played a few turns before calling it for Anthony again. The overall problem in both games for me was exploding vehicles. Every time a vehicle was destroyed near my boys it would explode, and oddly go out 6" just killing everything. Nothing sucks more than to watch your 30 boys squad pop a vehicle and get reduced to 10 boys. So we started thinking what I really needed was a throw away CC squad that if it did destroy a vehicle and get wiped it would matter less.

Since the shoota squad had been fairly useless we decided maybe running a trukk squad would be a good fit. So here is what the list looks like now after a few games and discussion.

HQ: Mek KFF
Troops: 11 Slugga boys, Nob, PK, Bosspole, Trukk w/ EA, Ram
Troops:18 Slugga boys, Nob, PK, Bosspole
Troops: 29 Slugga boys w/ 3 Rokkits, Nob, PK, Bosspole
Fast: Rokkit Buggie
Fast: Rokkit Buggie
Heavy: 2x Kans w/ Kustom Mega Blasta
Heavy: Kan w/ Kustom Mega Blasta
Heavy: BW, Armor, Ram, Big Shoota

The upside is I have a lot more things to deal with vehicles. The downside is I've gained a KP from my first list and am up to 10 not so hard to kill things. 3 of my vehicles are FA 10 and open topped. Still looking across at 7 pieces of armor that should hopefully all be obscured or out of LOS on turn 1 may overwhelm some people.

The next best part of this list is it is 100% painted already, hehe.

Aside from the afternoon of 40k Dave C basically gave/loaned me indefinitely the two 1000 Sons boxes he had so that is really cool. I ordered the resin bases for the army so that is all under way now. I figure I'll put the army together slowly over the next few month prioritizing on things that can't be an easy proxy from my templar (ie oblits, DP). My goal is to have the army done by Kublacon next year, even if I don't run them... but hey that might just be the case too.

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