Ok, so I revised the Tau list to be a little more all comer I think.
Shas'el Missile/Plas, HWMT, Bonding Knife
Shas'el Missile/Plas, HWMT
3x Crisis Missile/Plas HWMT
6 Firewarrios
2x 10 Kroot
5 Pathfinders, Devilfish, DP
3x Railhead, SMS, MT, TL, DP
In this build I just go all out for survivable heavy tanks with lots of dakka, and spent a little extra for 2 HQs so I could in theory either have 3 seperate units of plas/missile or a big unit of 5. The big unit would let my utilize the markerlights the most efficiently.
I've also come up with a fallback Ork list that requires no painting.
Ghaz
Mek, KFF
6 Lootas
6 Lootas
3 Manz, Kombi Rokkit, Kombi Srocha in Trukk, Ram
20 Shootas, 2 big shootas w/ Nob PK/BP
17 Sluggas w/ Nob PK BP
Buggie, Rokkits
Buggie, Rokkits
BW, Ram, Armor Plates, Big Shoota
3 Lobbas, 3 Ammo Runts
Am I crazy to take Ghaz at 1250? He's almost 20% of the army. He's also a beast. He can single handidly take down a nob bikers squad or just about any other bad boy assault unit out there. I've got room in the BW (w/ the KFF) or I can drop him in the Trukk w/ Manz.
It's a little light on troops. I've dropped Snikky again but I added my long lost love the Lobbas so I can work on IG in the open or Lootas (or hell I guess even Chims if I need).
I think I may just pack that in case I get there and have a major freak out about pulling out my Tau.
Thursday, January 7, 2010
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