Friday, February 12, 2010

'Ard Boyz: First thoughts about 2010

So 'Ard Boyz is a bit earlier this year as the first round is May 15th.  So I figure I might as well give a little thought to what I'd like to do.

I have one more 1850 next month, but that's going to be my last trounament play until 'Ard Boyz I think.  Kublacon is two weeks afterward.  Both of those I'm planning on taking the podding Templar force.

So the first option would be bumping up the Templar.  I've been thinking about it this week trying to think of something that would compete, wouldn't break the bank, and that I think I can finish painting.  I've also tried to keep the scenarios from past years in mind as well (ie Kill Point variations, lots of objectives).

Emperor's Champ- AACNMTO
Marshal- Pair Lightning Claws, Terminator Armor in Drop Pod w/ Deathwind
Command Squad- 4 Terminaors, 2 Assault Cannons, Tank Hunters
Dreadnought- MM/HF, Armor in Drop Pod w/ Deathwind
Dreadnought- MM/HF, Armor in Drop Pod w/ Deathwind
6 Initates, 2 Neophytes, PF/Melta in Drop Pod w/ Deathwind
6 Initates, 3Neophytes, PF/Melta in Drop Pod w/ Deathwind
6 Initates, 3 Neophytes, PF/Melta in Drop Pod w/ Deathwind
9 Initates, PF/Plasma in Drop Pod w/ Deathwind
9 Initates, 5 Neophytes, PF/Melta (for LRC)
2 Land Speeders MM/HF
2 Land Speeders MM/HF
LRC w/ Smoke

This list brings a lot of firepower where it wants it to go.  Templates, Big blasts, Meltas, and lost of Marines.  The LRC can either go in Reserves and make plays for the closest objectives; or if forced to go first advance as far as it can.  The Champ can go in either a pod or there is room in the LRC.  The Marshal is hard to kill in his Terminator command squad, but of course in 'Ard boyz there are things out there he'll need to avoid (hello Abbadon and 10 Chaos Termies). 5 solid objective takers, 9 Deepstrikers/Pods.

The big problem with the list is Kill points, and 7 of those are Drop pods which are very easy to remove should one choose.  In a normal mission there are 20, but in missions like the Head Hunter last year this gets up to 34!  (Assuming HQs are 5 again and the command squad would be 2.)  That's the big reason I've dropped the 3rd HQ even though it would be nice to have the GKBC or Chaplain.
Here's roughly what it would look like:

Before the next tournament I should get my 6th pod painted and the second Dread painted.  I have the command squad termies on the way from ebay already.  Right now I have 'stand ins' for my command squad, and the 4th speeder is really a wreck, plus I wouldn't try to push the paper drop pod in a real GW event. 
Need to buy:
Drop Pod (my 7th)
Speeder (my 4th)
Power Fist (my 5th)

Would need to paint:
Drop Pod
Speeder
Power Fist Marine
4 Terminators
5 Neophytes
Lightning Claws for Marshal (and magnet work)
Not so bad, but man ANOTHER freaking pod.  I must be sick in the head.
 
If I want to save on painting I could try this:
 
Emperor's Champ- AACNMTO
Marshal- TH/SS, Terminator Armor, Adamantite
5 Assault Terminators (3 Claws, 2 TH/SS) (in LRC)
Dreadnought- MM/HF, Armor in Drop Pod w/ Deathwind
Dreadnought- MM/HF, Armor in Drop Pod w/ Deathwind
6 Initates, 2 Neophytes, PF/Melta in Drop Pod w/ Deathwind
7 Initates, 2Neophytes, PF/Melta in Drop Pod w/ Deathwind
8 Initates, 2 Neophytes, PF/Melta in Drop Pod w/ Deathwind
9 Initates, 4 Neophytes, PF/Melta (for LRC)
Land Speeders MM/HF
Land Speeders MM/HF
Land Speeders MM/HF
LRC w/ Smoke
LRC w/ Smoke
 
Need to buy:
LRC
 
Need to paint:
LRC
2 Neophytes
 
Well that certainly is a nice short list!
 
Downsides:
Down to 4 Scoring units
Only 8 Deepstriking/Podding units. 
Marshal is probably more 'killable' despite the Adamantite Mantle.
The Landspeeders are now even more likely to be wiped for KP where they might have had a small chance as pairs in the first list.
19 Normal KP, 35 'Ard Boys' KP.  Still a lot.  I could take the LRC as transports, but then no other squad could potentially use them and I'm not sure the 2 Kp there are really the issue.
 
I think I like the first list better, but I'm really concerned about KP.  Of course I have to keep in mind that my opponents are not going to get the alpha strike on my ever, and some things will be delayed.  I've only had one KP mission with podding Templar against IG so I don't really have a good sense of how this plays out entirely.
 
We wont see the missions until a week or so before so I'm going to have to make up some decions on this, but I figure I still need to get other things done before my March tournament.
 
I wonder what my orks would look like...

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