Sunday, October 24, 2010

Thinking about 2k Tournament

So the LGS has put up some details for the next tournament and its going to be a 2k event.  This is exciting as I don't know that they've had that point level at the shop, usually opting for 1500 with the rare 1850 thown in to balance out the occasional 1000/1250 pt.

I usually build my armies around 1850 since most of the 'bigger' tournaments around here seem to go with that, and I figure it's easier to move down to 1500 and not hard to move to 2k.  Of course now looking at 2k and I have to figure out what to do.

I, as always, would like to play something fully painted.  That pretty much takes Tau and my Chaos right out of the picture.  So over to Templar and Orks.  I don't want to take away from my Chaos painting, but at the same time I'm feeling unmotavated to work on horrors so a little painting might not be bad.

First up an all podding Templar list.

Champ-AACNMTO
Marshal- Twin Claws, Iron Halo, Terminator Honors
Marshal- TH/SS, Terminator Amor
Venerable Dread- MM/HF, Armor, Smoke, Pod w/ Deathwinds
Dread- MM/HF, Armor, Smoke, Pod w/ Deathwinds
6 Crusaders PF/Melta, 2 Neophytes- Pod
7 Crusaders PF/Melta, 2 Neophytes- Pod
7 Crusaders PF/Melta, 2 Neophytes- Pod
8 Crusaders PF/Melta, 2 Neophytes- Pod
9 Crusaders (All Shooty) PF/Plasma, 1 Neophyte- Pod
Speeder- MM/HF
Speeder- MM/HF
Speeder- MM/HF


Need to Paint- 1 Pod, 1 Neophyte

Pros- My drop pod templar have never done badly in a tournament, but they saw better success at smaller point values.  It's got a good amount of melta coming down (5 units should arrive on turn 2), as well as flamers and two deathwinds on the Dread Pods (which are my best anti-horde unit so why not).  I squeezed on the Venerable to see if that would help him possibly survive that first round of shooting.  5 Solid Troop choices of 50 marines is nothing to sneeze at, backed by some decent CC oriented HQs.


Cons- First off kill points are 20 which is a bit high. It will probably be in line with heavy mech armies but obviously elite armies will be way down.  I also think this list could be tweaked to be more effective, but it would mean painting more guys and probably adding one more pod.

I think it can own heavily mech armies, but I'm not sure about BA/SW or bugs, both of which are bound to be making a showing.  I just don't know if it has 'enough' CC without a rock unit.

So I thought about another whacky list...

Champ-AACNMTO
Marshal- Twin Claws, Iron Halo, Terminator Honors
Reclusiarch- Combi Melta, MB
Dread- MM/HF, Armor, Pod
Dread- MM/HF, Armor, Pod
5 Assault Terminators, 3 LC, 2 TH/SS
7 Crusaders PF/Melta, 2 Neophytes- Pod
7 Crusaders PF/Melta, 2 Neophytes- Pod
7 Crusaders PF/Melta, 2 Neophytes- Pod
8 Crusaders PF/Melta, 2 Neophytes- Pod
LRC- Smoke, Blessed Hull

Need to Paint- 1 Crusader

Pros- Kill Points are better at 17, though who knows if that's game changing.  I have my "rock" unit which can deal with almost any other nasty unit in the game.  I think having the LRC also makes people think twice about making me go first and/or reserving everything as it gives me a free advance with that bad boy.

Cons- The LRC is the only thing that being shot at turn 1.  Now if I go first I can probably get cover plus I've got "old" smoke.  I usually only need it to live past turn 1 to deliver a payload.  But if they go first I'm not sure if it's better to reserve it or just hope for cover... obviously that would have to get figured out on the fly.  I've also given up on some MM, and I'm down one troop choice with this list from the previous.  I'm not sure how much of me wanting to run this army is just to 'HAHA BLESSED HULL' someone, which of course means I'll get 3 non Lance players. :p

I see how both lists could work, but I also see how they could fold.  I wish I could get in some practice games, so hopefully the next two Friday nights would give me a chance to try these.

Of course there is always Orks, and I'd just run my same Capitol Punishment list.

Ghaz
Big Mek KFF
9 Lootas
9 Lootas
8 Kommandos w/ 2 Burnas + Snikrot
19 Shoota boyz w/ 2 BS + Nob PK/BP
29 Slugga boyz + Nob PK/BP
18 Ard Boyz + Nob PK/BP
3 MANz w/ 2 Combi in BW w/ Deffrolla, Armor, BS, Grot Riggers
Buggie w/ Rokkits
Buggie w/ Rokkits
3x Kans w/ Rokkits
BW w/ Deffrolla, Armor, BS


Need to Paint- 0, it's ready to roll.

Pros- A nice and tight 14 kp.  I know how the army works pretty well.  There's not much different from my 1850, and I learned a few things from Capitol Punishment from losing those first 3 games that I got to help win my last 2 games.

Cons-  Well this guy...


Sorry its a crappy flash pic but that's Snikrot.  Between CP and Ard Boyz he's been absolutely useless as everyone is so meched up it silly.  I think he's far more useful at lower point games, but his squad is what I have painted. 

If I had the time (and motivation) I would paint my other squad of Lootas as that would really make the list nasty.  But I don't have that kind of time. 

I could cut him and add a Dread and paint another Manz and 3rd buggie.  But the Dread is nearly as useless, the extra Manz is filler and the 3rd buggie is really the most redeeming thing out of that suggestion. :p

But when I look at the orks out on the table it's impressive.  I wouldn't want to play against it really with any of my other armies, so that's saying something I suppose!

Anybody have any thoughts or suggestions?

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