Monday, March 28, 2011

3.25 Friday Game 1

So Friday I had a couple of games scheduled up so I thought it would be a good chance to give the 1ksons some play with my new list.  This list is not really a 'hey I think this will suddenly make them great' but more of a 'hey I think I might get this painted in two months' kind of deal.

Daemon Prince, Wings, Warptime
3x Terminators, 3x Combi Meltas, 1x Chainfist
3x Terminators, 3x Combi Meltas, 1x Powerfist
Dreadnought, Multimelta, Heavy Flamer, Extra Armor
9 Lesser Daemons
5 Thousand Sons, Icon, 1 Aspiring Sorcerer, Warptime, Melta Bombs
- Rhino
5 Thousand Sons, Icon, 1 Aspiring Sorcerer, Warptime, Melta Bombs
- Rhino
5 Thousand Sons, Icon, 1 Aspiring Sorcerer, Warptime, Melta Bombs
- Rhino
3 Obliterators
Predator, Autcannon, Lascannon Sponsoons
Predator, Autcannon, Lascannon Sponsoons

It is not a lot of boots on the ground.  I don't think it can handle 'spam' lists of any type very well.  But it doesn't do horrible at holding objectives, and I think for an event like Kublacon it will do well on the soft scores (paint and comp).  I will probably get dinged for some redundancy in the elite and heavy, and I might try to play some games with the terminators in one 5 man squad with MoT.

Anthony tried out a test GK army, mostly using things he had (and a proxied Dreadknight).

Grand Master, Warding Staff, Psychotroke Grenades
5 Grey Knight Terminators, 1 Warding Staff, 4 halbreds, Banner
10 Grey Knight Strike Squad, 2 Psy Cannons, 2 Thunderhammers, 6 Halbreds- Rhino
10 Grey Knight Strike Squad, 2 Psy Cannons, 2 Thunderhammers, 6 Halbreds- Rhino
10 Grey Knight Strike Squad, 2 Psy Cannons, 2 Thunderhammers, 6 Halbreds- Rhino
Dreadknight w/ Greatsword & Incenerator
Stormraven

So oddly we've got just about the same amount of bodies to field.  We get the multiple objective game (I think we only had 3 objectives) and DoW deployment.

I've now forgotten the details of the game, and I didn't take pictures so I can't even give a decent recap.

I can give a few highlight/impressions from the game.

-Psycannons are neat, but they aren't the worlds most reliable anti vehicle weapons shockingly.  Also the loss of denying invul saves stinks.

-My Thousand sons could actually out CC his Strike squads.  Since it currently looks like they only have 1 attack, and since getting anti psy is expensive, my warptime sorcerers were able to choppy chopy, while I was able to shrug off 50% of the wounds.  Now against a non Invul save troop they would be twice as killy, but still they aren't quite as much as you'd remember them.

-The Dreadknight while cheap and killy in CC is still a MC, and suffers the same problems as any single MC list, even with his armor and invul save.  In fact both our MCs this game charged forward, popped a rhino, and proceeded to be shot to death the following round.

-The regular GKT are kinda 'meh', well at least compared to TH/SS termies.  The 2+ invul save guy is cool but with wrapping of wounds it doesn't always work out so well.

Granted it was only one game, but a lot of the things I saw were things I thought might be the case when just flipping through the book.  Lots of cool units and wargear, but not sure that an cohesive army can be built in an all comer environment (or at least as an all GK list).  It oddly reminds me very much of the chaos codec and its problems.  Yes oblits and daemon princes are nice, but can you deal with MSU or horde units at all?

In the end I managed a win by holding one objective, contesting a 2nd, and having shot him off the 3rd.  I did get lucky in that the 3rd objective had Grey Knights on it that failed a LD test in round 4, they ran far, and they could not hustle back fast enough through terrain in order to take the objective in turn 5.  I think the game ended on 5 and turn 6 might have been anybodies game.

With that I packed up and left Anthony's place to head out to Jason's place for 2 more games.

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