So off to Jason's where 4 of us were set to try 2 timed 2 hours games.
First up I got Han's DE. His list looked very loosely like this:
HQ
Baron Sathonynx
3 Haemonculi
[1 webway portal, 1 hexrifle, 1 crucible (3 liquefier guns, 2 venom blades)]
FA
10 Scourges w/ 4 heatlances
ELITE
4 Trueborn w/ blasters
in Venom
TROOPS
6 Wracks w/liquefier gun
(x3) 7 Warriors w/Blaster
in Raider with Flickerfield
(x2) Ravager w/ nightshield, flickerfield
Razorwing Jetfighter w/ nightshield, flickerfield, and cannon upgrade
3 Haemonculi
[1 webway portal, 1 hexrifle, 1 crucible (3 liquefier guns, 2 venom blades)]
FA
10 Scourges w/ 4 heatlances
ELITE
4 Trueborn w/ blasters
in Venom
TROOPS
6 Wracks w/liquefier gun
(x3) 7 Warriors w/Blaster
in Raider with Flickerfield
(x2) Ravager w/ nightshield, flickerfield
Razorwing Jetfighter w/ nightshield, flickerfield, and cannon upgrade
We're doing the card deck again for these games. Deployment was the corner to corner line with a 24" no mans land. The mission was 3 objectives, each objective worth 3 points, and pick 5 killpoints in the enemy army for 1 kill point each. I think there may have been night fighting but whatever the 'extra' rule was it didn't matter for our game if I recall.
I picked his 4 raiders and his venom.
He picked my 3 rhinos, the DP, and the Dread.
I won the roll off and chose to go second. He puts everything in reserve, counting on a big alpha strike on turn 2. I don't have such options so I set up with everything as such. I've got my dread way out in the flank (he's the only red thing on the board).
His turn 1 nothing happens.
Turn 1 I hustle everything forward and pop smoke. The Dread runs. The oblits have area terrain cover and the DP is behind a rhino for a cover save.
His turn 2 and he comes on with 6 out of 8 things in reserve, with the Baron/Scourages and one troop and Raider hanging out this turn. I take a hail of fire. It is truly an impressive amount between the transports the troops and the razorwing. However my saves/smoke are equally impressive. All told I lost 1 obliterator, the DP took one wound, two rhinos were shaken, 1 rhino lost its bolter, and one pred lost its autocannon. It is hard to argue with save like that.
My turn 2 and both my terminator squads come down. I'm not forward enough as I'd like to get them in meltas with the icons, plus a rules question comes up (which we iron out later) so for giggles I just drop them without the icons. One unit lands close to where I want, but the other scatters back out of range of using their meltas. I think my Dreadnought rages this turn and runs forward. The two shaken rhinos move up to block/camp objectives, with the DP lurking behind one of them. My combi melta blow the razorwing to bits, but the oblits and preds only manage a few shaken/stun results. I run my other termies behind some cover for a better save. I also shuffle my weaponless rhino back to sit right on the 3rd objective.
My turn 3 and I have no picture for this turn so this is from my bad memory. My horrors come down and I drop them off my guys that have been popped out of the transport. My dread goes fire frenzy crazy and shoots my rhino. Oddly the double tapped Melta roll two 1s to hit, but the flamerx2 glances twice and manages to immobilize and destroy the weapon. Comedy gold. I think what little shooting I have stuns a few of his vehicles.
His turn 4 and the Baron still does not appear, but his wracks in their ride show up finally. I can't remember exactly what happens, I think the wracks got out so they could get closer to shoot and maybe killed a terminator? I think he must have charged them also. He stunned my rear most rhino, killed a few horrors, and started inching up his raiders along the flank to be able to move upon an objective.
My turn 4 and the Warptime prince flies up to kill a raider. My dread charges into the wracks. More not so great firing from the oblits (plus his vehicles have that damn 5+ invul save). My horrors charge his venom hoping to get some glances but I don't think they do much. I munch more wracks but I think I'm down to just one terminator.
His turn 5 and the Baron/Scourages auto enter, and blast the DP to bits. Actually I think he 'just' killed me, though I think I actually rolled incredibly well for that result. :p He wrecked my other forward rhino and the guys bailed out of it. I think he immobilized my last rhino, and my last predator was shaken. He is finally able to kill off both remaining obliterators.
My turn 5 and I hop out of my last rhino in case the turn goes on in order to try to 'block' the objective. I also decide to pull my last predator back in another blocking move. I spread my other troops about a bit in a blocking maneuver. My horrors again have no great assault options so go after the venom. I might have actually shake it this time. His wracks finally lose combat and their LD check, getting away a bit. I follow with the termie to keep them running and my dread backs up trying to get some cover.
We roll for a turn 6 and the game continues, and we know due to time this is the last turn no matter what so we focus on what matters. The baron seperates from the scourages trying to get as far up as he can with the hope of making assault with my sons on the objective, but he's short an inch or two. His scourages blast the dread to hell. His venom blasts up to the center objective, but the trueborn hop and out and they are a bit outside the 3" to contest. Lots of units open fire, but one lone thousand son is claiming the objective. However I lost the sorcerer so I know he's dead in the assault phase (if not just tying up the guys and contesting). However Han rolls a 1 and a 2 to fail the 3" assault. Meanwhile his other raiders blast forward and some guys hop out of one, while the other is certainly contesting. He manages to pop the rhino and kill off two sons.
At this point it is my turn 6 but we tally up where we are at now. Thanks to his two short charges I've got two objectives, and we are contesting one. He's managed to kill all 5 of my kill points, and I've managed a meager one.
Dan has 3+3+1 for 7.
Han has 1+1+1+1+1 for 5.
Had either of those charges made it I likely would have lost. Sure I might have been able to pick up another kill point or two but I really needed the objectives to win, and I doubt I could have cleared out the rear objective.
It was a great game and even though I couldn't really kill a lot the resilience of the 1ksons (and good smoke saves) helped me turn this into a win.
We had decided that winners would now play, and that meant me up against Jason's Eldar. I groaned a bit (damn runes of warding and lots of skimmers again!) but figured I might as well see how bad it could get! :)
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