Thursday, August 11, 2011

Space Wolves vs Marines 1850

So a few weekends ago I also brought my 40k along in case people wanted to play 40k.  I don't have anything to really 'practice' for and I thought people might want to run an 'Ard Boyz practice.

So rather than playing one of my armies I figured it was a good time to bust out just a very generic marine army.  I have plenty of stand in proxies if you can deal with armless dreads and terminators, rhinos as razorbacks, and mismatched paint jobs.

As it turned out I got my 3 Trollblood games, but my buddy Dave had his 1850 Space Wolves.  So busted out this vanilla marine force for him to square up against.

Libby- Null Zone, Gate
10 TH/SS Termies
Dread- 2x TL Autocannons
Dread- 2x TL Autocannons
10 Tac Marines, Melta, Missile, Las/Plas Razorback
10 Tac Marines, Melta, Missile, Las/Plas Razorback  
10 Tac Marines, Melta, Missile, Las/Plas Razorback   
Typhoon Speeder
Typhoon Speeder
Auto/HB Pred
Auto/HB Pred

I don't recall Dave's list well so I wont even try.  I also am not going to do great on details here but I do have a few pics to help out the general way this battle unfolded.

We rolled up long table edge and kill points.  As I planned to combat squad all my tac squads I certainly had more to lose that Dave.  He won the roll off and setup and went first.

Here's the deployment.  He's tucked in his corner, I'm tucked in mine.  I've got the Termies as 'forward' as I wish while providing some bubble from his drop pod with terminators that will come down turn one.

Dave's turn one and he puts his termies down a bit off to the right and it scatters a little.  He hides the termies behind the pod.  I've managed to put some good distance between most of his long fangs, but with Logan the get relentless and can move a bit so most fire.  He manages to immobilize one razorback and one dread.  Not bad for me.

My turn and the shooting unloads.  Man it is a lot of shots, seeing it go to town we were both pretty impressed with the volume of fire the list outputs.  I beleive at the end of my turn I had exploded one razorback, exploded his drop pod, wrecked a rhino, immobilized and stunned a vindicator, and killed a few marines from the razorback.

The one 'what was I thinking' move was running terminators into cover.  YAY please give me that cover save on my 3++ termies.  Dur.

Dave's turn 2 was spectacularly bad.  He basically had to focus fire on the advancing termies, and I made every save thrown at me.  It wasn't a huge volume of fire, but enough 3++ saves that I should have certainly failed one or two.

My turn 2 and the shooting continues, with very little movement aside from my advancing termintors.  I figured this time putting the front guys in terrain in case he charged with his Lone Wolves.  My shooting was a little less spectacular.  I think I shook his immobilized vindi, cleared off his small marine unit, and killed a few of his termies.

Dave's turn 3 and this time his shooting is able to put some more rapid fire and combi plasma into the terminators, killing a 4 of them.  He also gets one long shot off to pop one of my predators.

My turn 3 and I decide to change strategies.  I move my termies off to deal with his remaining terminatros.  I can't make the assault so I just run toward them.   Much of my other shooting was floppish.

Dave's turn 4 and his terminators turn tail and run away from me.  His Lone Wolves advance.  I've moved up my speeders to try to get shots and he shakes one of them.

My turn 4 and I change my mind again.  I charge my termies into his Lone wolf and we each kill one thing and push.  I think I maybe stun a vehicle or two of his.  I think I also redirected some lascannon fire onto his termies killing one.

Dave's turn 5 and he pops one of my speeders.  Combat also goes better for him killing two of my termies to his one wolf, and my termies flee away from him.  Not much else this turn.

My turn 5 and my termies are far enough away to regroup.  I shoot his last terminator dead.  Maybe I shake his hiding razorback.  I think I must have popped his vindi finally also.

We roll for turn 6 and it goes on.  Dave shoots and charges my termies and somehow manages to kill them off finally.  His long fangs also get a nice advance and with Logan's relentless the manage to explode both a razorback and a dread.

I think my last shooting was pretty ineffective but the game ends regardless.

Dave has killed a speeder, my termies, one pred, one dread, and one razorback for 5 kp.

I've killed a drop pod, a rhino, a razorback, one tact squad and a vindi for 5 kp.  The game winner for me are his two loan wolves, who are still alive and ergo give me the winning two killpoints.

It was a fun game that started strong for me but kind of puttered off in the end.  The list itself is relatively boring to play as it's mostly a sit and shoot and target priority kind of list.  I think it has merit in bringing out every once in awhile as bench mark for other people to run up against. 

For me I have a few old 2nd edition vehicles, and all the old marines and terminators to actually make this a real army.  I'd need a few more vehicles and some bits to really put this army on the table.  I'm very tempted to craft it up as a heresy style army.  It couldn't really be preheresy since all he marines are eagle emblemmed, unless I decided to go Emperor's Children.   But 'heresy era' might work since I believe they broke out the eagle emblem armor during the siege of terra to distinguish the loyalist from the traitors...

Something to think about and to poke around ebay for cheap bits and vehicles from back in the day.

But Trollbloods are certainly still my main focus currently.

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