Tuesday, May 28, 2013

Kublacon 40k 2013 Report

So I found myself rolling dice and having a great time Sunday at the 40k Kublacon event.  I got 3 games in with 3 great guys that I've never met and generally enjoyed the day of just playing 40k.  I also think it helped that I went in with very low expectations and fully intended to make the most of going 0-3 and hoped to see how I did in the soft scores.

As for the event itself it seems there is always some amount of 'uh what?' that happens every year.  This year was a new (I think first time) TO and he ran into a few problems.  The biggest being that he was only given 25 tables I think this year when usually 40k runs high (60-70s).  So at the start of the day he stated we had too many players, so those that hadn't emailed or registered might not make it.  So after getting everyone signed in he ended up cutting some folks which was too bad.

Then I got paired in Game 1 and half way through I notice there are empty tables.  So it looks like he kept spots for people that emailed or registered but hadn't actually shown up yet and turned away warm bodies that were there to play.  There was even an odd amount that meant someone had to take a bye.  That was a real shame, and certainly by game 3 it looked like only 15 or so tables were running since of course more people dropped after the first round or two.

That said he did bring two other TOs and the event ran smoothly once it got off the ground. The tables were maybe a little light on LOS blocking terrain but I've pretty much gotten used to the whole gamut of terrain at tournament to not be too fussed about it.

The 1ksons were ready to roll and looked great, and I was sure they would just be crucified all day long on the table.  Certainly no game went horribly great for them, but with a bit of luck they actually did pretty well in the final results!

Game 1 was against Joshua's Necrons, and the list looked something like this:

Necron Overlord
Royal Court (Cryptek and one or two Lords)
15 Warriors
5 Warriors w/ Ghost Ark
5 Warriors w/ Ghost Ark
5 Warriors w/ Night Scythe
10 Immortals w/ Night Scythe
Annihilation Barge
Annihilation Barge

I don't know Necron's really well so I didn't take note of all the upgrades and certainly a few things might be off with this.  His army looks pretty nice, as far as Necrons go, with a very clean job painting.  Nothing crazy but the clean look suits the army well.  His Ghost Arks aren't done but with everything else complete it is easy to overlook and the army looks nice.

The game was Dawn of War with Big Guns and Crusade if I believe.

This picture is right after I start my turn one.  First roll of the dice is to cast the Boon of Mutation on my sorcerer and I Daemon Prince.  We were both laughing at the crazy odds of that happening and we started talking out if it was any good to actually keep or reroll since I had the warlord trait.  I decided to keep it and it made the game pretty fun.  After the game we found out I should have HAD to reroll that result so we screwed up so that kinda stinks.  It didn't really make the game drastically different, though small bits would have ended differently.

It was a fun game and I had some good shooting and some good saves, he had some great rolls balanced by some horrible rolls (overlord failed LD twice!).  In the end he just had too many troops for me to wipe out in shooting, and his flyers let his troops get where they needed to go.  When we totaled up the points it was a 9-0 victory for him, and we were both a little surprised just because the game felt a lot tighter.  We called it after the top of 5 with about 10 minutes to go, so in theory I could have possibly made that tighter if we rushed through the bottom of 5 and even got through another turn, but it was not horribly likely.

After this we set up for paint and players choice.  I was on the farthest corner and it was dark where we were in the tent (yes it is a banquet tent that 40k is always at for Kubla).  So I didn't think my army showed quite so well since it was hard to see the blending and the details.   There were a few other nice looking armies, but it was also a smaller group of people and it lacked some of the REALLY AMAZING armies that we've seen at this event in the past.  I thought my army probably deserved being in the top 5 for sure but you never know what people/judges like.

For Game 2 I got the lucky BYE draw which I was a little bummed about at first, again given that we had turned people away.  However the TO said I could either take a Win with 4 points (out of 10) or I could play the ringer (one of the TOs).  I said 'oh hell I'm earning my losses today!'

So I played one of the judges and a Tyranid army.  I have really always struggled with bugs with most armies, but my chaos worst of all.  His list looks pretty familiar with a few twists (again this is from memory).

Winged Hive Tyrant
3 Hive Gaurd
Doom in Pod
1 Zoanthrope
10 Gants
10 Gants
15 or so Gargoyles

The game was hammer and anvil deployment and Killpoints and Single Objective.  I was happy about the kill points and less so about the single objective.  I figured I'd deepstrike one squad of oblits as my only real chance of getting anything in the backfield and possibly making him leave some tougher stuff not advancing on me.

He gave me first turn, then he stole it from me!  Laughter ensued.

This was another great game.  He advanced up with everything led foremost by the Hive Tyrant.  I brought the Tyrant down to one wound on the first round but failed to kill him all game.  Doom came down and just wrecked my backfield.  Out of I think 7 LD checks over the next 4 turns I rolled 3 14s, 1 15, and passed two.  EEF.  He killed off my cultists and HQ and took over half a squad of sons and one oblit before I was able to Oblit him dead.

My oblits did an admiral job and also did some nice things to his backfield.  I somehow had a single HP rhino make it around his solo Zoanthrope to get to his backfield as well.   The Helldrake got downed after one round by a lucky solo Hive Gaurd which hurt me deeply! ;)

I think by the end of 5 he had killed both rhinos, my cultists, my HQ, my helldrake, and one squad of sons, plus he had first blood.   I had line breaker but had only killed his gargoyles, doom, Hive Gaurd (I think) and one squad of gaunts.  I think I was contesting his objective and mine was open though he had a small gant squad closing in on it.   Luckily for me the game went until turn 7 and in that time I was able kill his pod, his solo Zoanthrope and two more squad of gaunts (I think he had spawned 3 overall).  I had a squad of sons on his objective and his Swarmlord had failed a charge and what was left of his gants was pulled out of contesting range by combat losses.  So I managed to get the primary and secondary objective as well as linebreaker.   It was pretty amazing to get an 8-0 victory with basically 4 oblits (in 3 squads) and about 4 1ksons when he still had both his HQs and both Tervigons that had just ended up a bit out of position by advancing to midfield a bit too slowly to get either direction fast enough.  

Game 3 I played against a CSM/Damon army that I had actually given my Players Choice vote.  I like the look of the army and thought the colors were great and painting done well.  The army itself was also quite different than what you might typically see.

Sorcerer, Slaneesh, Lvl 3, Sigil, Spell Familiar
3 Mutilators
10 CSM, 2 Plasma, Combi Plas, Lighting Claw
10 CSM, 1 Melta, Lighting Claw
4 Spawn
3 Oblits
Keeper Of Secrets (Rewards?)
15 Daemonettes
15 Daemonettes

The game was Vangaurd deployment, the relic as primary and the modified Scouring (where/who places objectives and how many points they are) as the secondary.  I believe I got to choose to go first in this one and we set up and I completely forgot to get a picture sadly.

This game was a lot of laughs also.  We knew were playing in the beer bracket so we had a great time and played for fun though we still went for winning of course!  This was another game that I had lost by the end of 5, was still losing at the end of 6, and managed to win only because it went to round 7. 

I basically did a bit of a fighting retreat and once I had whittled enough stuff I tried to sneak around to have some options.   In reality the relic was just never really going to be an option for me and I probably should have just stayed on my objectives.  The helldrake was king for me this game as he didn't have much anti air and once I removed that the turkey was free to finish off most of his marines for me.  Bolter fire did in most of the deamonettes, while the oblits burned down his mutliators and oblits and spawn.  He did manage first blood and line breaker, but in the end all he had left was the Keeper of Secrets at the end of 7.

The craziest part here was that by turn 7 my sorcerer had been casting boon on himself (with reroll warlord trait again) had Crusader, Adamantite Will, Shred, Fleshbane, +1St bolter, and +1 T.  I had forgot to do powers in turn 7 because I was stoked the game had gone on again!  Too bad too because I really could have used Warpspeed for the extra attacks as well!

Anyway he charges and I have to do the challenge of course and he strikes first.  He has decides to smash to go for the instaglib and manages 3 wounds I need to 4++ save.  I make two, but I get to reroll one dice per combat due to having my cultists.  I make the save!

I strike him and land a lucky two wounds.  With fleshbane and shred they both end up wounding as well.  If he fails any of his saves I can go for the (fairly likely) forceweapon... but he makes both!   It was a silly end to a silly game.  In the end I only have the Scouring and warlord, and he has Linebreaker and First blood for a 5-2 victory for me.

So I end up going a surprising 2-1 with the 1ksons.

But even better I won the Players Choice with 11 votes and Best Painted as well!

Granted it wasn't as big of a field this year but I'm not going to look a gift horse in the mouth and there were some other very nice armies there as well.

So I got a snazzy trophy and two certificates for some LED lights from http://poweredplay.net/ which I think I might try to get and put into my Tau since I'm working on that army next.

I also got 20 kublabucks, but I wanted to race home for dinner with the family and not muck around with that whole 'what the hell can you get with these' that I've heard about in the past.  Joshua from my first round ended up going 3-0 and getting 2nd best general and best overall, so I just gave my Kublabucks to him with the hope that maybe he could get something cool.

All in all I had a great time and I now don't feel so bad about putting my 1ksons on the shelf to work on Tau after having spent so much time updating them from the last dex!

Thursday, May 23, 2013

Finishing Chaos for Kublacon

Just some quick updates as I get ready to head over to Kublacon this weekend for th 1500 pt 40k event.

I've pretty much finished up the cultists and the bases, I just need to assemble the two together and get these things Dullcoated.

I also pulled out ye olde display board to make sure I knew how I would set things up a bit.  I left some space around the front for where I imagine these cultists will go.

There are some touch ups and cleaning up that I'm going to work on the next few days, but none of this should take long.

I wish I had more time to do a 2nd Aegis line.  It looks so poorly painted next to the army, and of course it is very generic.  This is probably the single most disappointing part of the army that I'll be showing.  I almost think to not set up the aegis on the display board as it just doesn't fit right both in quality and theme.

Beyond that I'm pretty much ready to go short of printing up some rosters.  My list is, as I mentioned last post, not good.

Termie Sorc, MoT, Spell Familiar, Lvl 3
9 1ksons, Rhino
9 1ksons, Rhino
10 Cultists, Shotgun! :p
Helldrake w/ Baleflamer
2 Oblits, MoN, Votlw
2 Oblits, MoN, Votlw
2 Oblits, MoN, Votlw
Aegis, Icarus

If I go 1-2 I think I'd feel like a stole a win.  If I win 2 games it would be nothing short of miraculous.

If I didn't care about painting and/or time allowed I think dropping an oblit squad and a level off the sorc for the 2nd helldrake is better, and debatable if jumping to the quad gun is better as well.  But there is no way I'm finishing up most of a helldrake in 3 days and I'm really only bringing this army to see how it paint scores.

I think that's really the only thing I'll really be disapointed in this weekend: a low paint score.  I'm sure I'll get some complements on the army as sure as I am of losing most (if not all) of my games.  But if I get a 'middling' paint score I'll undoubtedly be irritated.  I don't have any dreams of winning paint as usually there are several great looking armies, but I would hope to be... you know, up there with the better armies!   Which goes back full circle to hoping the Aegis doesn't start dropping my score...

Oh well, we'll just have to see.  I hope to have fun in my games and maybe be resigning to going winless I will free myself to have a good time.  Or maybe I'm kidding myself and the competitor in me will be cranky anyway.  I'm not sure if having high expectations crushed (see BAO singles) is any worse than taking a boo boo army and being crushed.

I'll tell you next week! HAH

Thursday, May 9, 2013

Painting & Modeling, Few Games, Looking Forward

So a little bit of hobby has been squeezed in over the past few weeks but nothing horribly drastic.

On Sat I got to go to see a group of guys that I don't see so often these days for a night of games.  They don't do a lot of 40k these days, so I ended up getting a refresher game in with my trollbloods to start.  I still enjoy Warmachine but of course just don't play enough to really know what I am doing.  I still think it is a great game.

Then I did a couple of demo games of Infinity.  I did one really small demo game last year at Celesticon and it seemed like a fun game.  We did a couple of bigger games (120ish points I think) on the full 4x4 table.  I can see why it is a fun game overall.  It has a very necroumunda type feel what with the small gang mentality and the overwatch/aro mechanics.  There is a lot of risk/rewards and tactics that I'm sure make the game lots of fun when you have a much better grasp of the game.  Of course I just don't get enough game time to really warrant picking up another game system (even if it is just a dozen models).  Still it is always fun to give a new game a whirl.

Overall I had a fun time and it was just a great chance to hand out with some great guys I don't get to see much!

I also went up to Frontline to play a couple 40k games last Friday.  I played my 1ksons versus Frankie's dop pod wolves.  I actually didn't do to bad thank to double helldrakes.  However thanks to Big Guns never tire I had given up 3 VPs for my oblit squads, so even though all Frankie had left were drop pods and I had an objective, he won the game due to first blood (we had both lost our warlord).

The second game we brought out my Tau and I thought I would be destroyed.  However thanks to a bad drop in turn 1 I managed to have a LOT of return firepower that essentially just mopped up the marines on the ground.  Ethereals make FWs and Kroot pretty damn amazing at short range.  Granted he had some bad drops and after looking I think my list was over 60 points, but given I never used probably 100 points of upgrades it is what it is.  Either way it was surprising to see marines just getting removed by the handful due the the weight of firepower of pretty much just the troop section of the Tau list.

I also picked up my Riptide I had ordered and put that together. 

Of course I wanted to magnetize everything as well so I can swap options around later if I so choose and of course ease of fitting into a foam transport solution.

I will probably glue the shield on once it is painted as it can wheel around a bit with just the one magnet holding it.  Everything else feels pretty solid when assembled.  So I look forward to getting some paint in on this guy.

Last week I also got my extra 'arms' together.  I needed to get these done to up my obliterator count by using what were my terminators instead.  I also needed a normal TLBolter to use one of the old Olbiterators as a Termie Sorc (since it is the Termie Sorc model after all!).

So right now though I'm just slowly working through 10 Cultists for my 1ksons Kublacon list.

They are in the pretty much basecoated phase which means I completely hate them and think they are going to look horrible.   I hope to wrap these up in the next week and with a little luck they will not be as terrible as I am imagining currently.

That would mean I'd have a week to work on fixing up my old display board which could use a little love.  Then I'd be 'ready' for 1500 point Kublacon.  Ready in the sense the army would be done and look pretty nice, but it is still going to probably just get smashed by any competitive army I face.

Termie Sorc, MoT, Spell Familiar, Lvl 3
9 1ksons, Rhino
9 1ksons, Rhino
10 Cultists, Shotgun! :p
Helldrake w/ Baleflamer
2 Oblits, MoN, Votlw
2 Oblits, MoN, Votlw
2 Oblits, MoN, Votlw
Aegis, Icarus

Yes MoN on the oblits in a themed list is not really themed.  Sadly MoN is hands down better and, as I've mentioned to anybody that will listen, MoT is more expensive for some crazy reason.  I would totally take MoT if it were a bit less than MoN, and maybe even if it was the same cost.  However it isn't so I'm not.  Switching to MoT in this list would mean having to come up with 10 points I don't really have unless I want to cut something that is actually going to be more than likely way more useful (Votlw on oblits, Spell Familiar on the Sorc).  The fact that GW thinks the +1 Invul is better than T5 is totally insane on GWs part.  Of course the world is not shocked by this, so we've just got to get over it and move on with things.

As I said this list still isn't great, but it isn't really terrible either.  It has enough of everything to sort of look balanced, but again really doesn't do anything well.  So if you play another 'hey this is my marine collection' then great there's a fun game.  End up playing anything competitive (Necron Airforce, GKs, and Death Star, etc) and you really don't stand a chance.  If I manage to win a game at Kublacon I'll be pretty happy so long as I can pull out a respectable paint score.

I'd say it's just basically subpar to what you could be running out of the book instead.   Switching to a complete Nurgle themed list is hands down going to be better.  A killy Nurgle lord on a Plaq to sit with fearless cultist and 3 small PM squads with double plasma is in almost all ways better than what I'm taking.  Thanks again GW.

After Kublacon there is a 1750 late June that a teammate is going to run at Game Kastle.  I'm definitely going to try to make that as well.  As Eldar will be out by then it will be a bit of a new world since most of my 'good guy' armies have been allying with the Farseer/Jetbike unit and that is clearly going to be gone.  So I might try bikes again, or work to get my Tau cleaned up for that event would be a nice goal.  I'd say I could take my chaos and get some more painted but after working on the Hellturkey and Cultist for the last few months I think I'd like to change gears.  Also what I expect to be a thrashing at Kublacon I'll likely want to try to actually take a list that has a shot of winning more games than losing.  So probably Tau but we'll see how it goes.

Here's a possible Tau 1750 list that might be worth trying once the Eldar have nerf batted changed in June.

Commander, IA, ABF, Stim, Target Lock, Drone Controller
2x Maker Drones
2x Crisis TLMP
3x Crisis TL Plasma, Fusion
Riptide, Ion, Interceptor + Skyfire
10 Firewarriors
10 Firewarriors
10 Firewarriors
18 Kroot Snipers
5 Pathfinders
5 Pathfinders
4 Marker Drones
2 Broadsides (Railguns)
Hammerhead, Subunitions, DP, BSF
Skyray, DP, BSF
Aegis, Icarus

Basically what I used against Frankie at 1850 minus the Eldar and some equipment changes.   Losing the Eldar gives up two important things; Psychic protection and a fast scoring unit.  Neither of those things were always required, but they were some nice adds to the list.

But there are a good amount of markerlights, a tremendous anti infantry shooting base, decent anti air, anit meq, and anti vehicle.  It really just lacks mobility so we'll have to see how that plays out with more games I suppose.